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Classes and Races: Classes of Hibernia

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The Hibernian Realm has a choice of 16 classes, one of which a character must choose from before entering the world.  Brief descriptions follow below.

 

Animist            Animists are a Hibernian primary spellcasting class that has an affinity with plants. They are able to animate plant life and other natural phenomena (phosphorescence, etc.) and use it to craft spells that damage their opponents.

Bainshee         The Bainshee is a female avatar-only class who specializes in Area of Effect (AoE) sound-based magic. Among their many skills, they can protect group members with shields which absorb spell damage and wreak havoc on enemies using their powerful AoE damage spells.

Bard                Straight from the pages of Celtic Lore, the Bard is a combination Druid, fighter, and songmaster. He is adept at exhorting his friends in battle.

Blademaster   The light fighter of Hibernia. Specializes in combat styles that require him to focus on his position in combat, as well as the ability to use two weapons at once.

Champion        A combination spellcaster and fighter, the Champion can fight with arms as well as cast debuffing spells on his opponents.

Druid               The primary healer of the Hibernia, the Druid can cast nature-based spells as well as fight adequately when the need arises. He is also able to summon Nature's spirits as companions to travel or fight beside him.

Eldritch            Specializing in powerful destructive magic, the Eldritch bends the elements of the world and the void to annihilate Hibernia's enemies.

Enchanter        Utilizes magical forces to summon and control magical creatures to do his bidding - the Enchanter additionally has spells that assist their realm mates and damage their enemies.

Hero                The basic fighting class of the Realm. Can use almost all weapons and armor in Hibernia. Not flashy, but effective and an essential component of any well-rounded group.

Mauler             A type of brawler that draws energy from the earth to fuel their martial arts-style combat techniques.

Mentalist         A combination spellcasting class that relies on mind control and power, Mentalist have the ability both to damage their enemies and heal their friends.

Nightshade      A sneaky assassin that has the ability to move about unseen, attack using deadly backstab combat styles, as well as limited magical ability.

Ranger            The Archer of Hibernia, the Ranger also gains some magical spells, as well as the ability to wield weapons in both hands.

Valewalker     Valewalkers are cloth-wearing Hibernian mages who are given the ability to wield a large Scythe as a weapon. They are the strong arm of the Sylvan community - they are the primary fighters of this natural magic-using people.

Vampiir           The Vampiir is a powerful fighter who wields a piercing weapon in the right hand and casts Vampiir magic with the left. By attacking their enemies, they drain the power needed for their spells. Often once the spell casting starts, a victorious Vampiir standing over a fallen foe soon follows.

Warden           The Hibernian protectors of nature, Wardens are hybrid healers/fighters. They have the ability to specialize in some weapons as well as cast healing, defensive, and enhancing spells on their friends

 


 

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