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Classes and Races: Character Attributes

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Each class has a primary, secondary, and tertiary stat. These stats are adjusted at different levels as the character progresses through the leveling structure:

Primary: Increases every level.
Secondary: Increases every other level.
Tertiary: Increases every third level.

Attribute Description
Strength (STR) Affects the damage done by weapons for crushing and slashing damage types. Half of the damage done by thrusting weapons is also affected by STR. Your encumbrance weight depends on your STR.
Constitution (CON) Determines the maximum number of hitpoints your character will have.
Dexterity (DEX) Archery (bow-type weaponry) and Staves depend on the level of DEX that your character has. The other half of thrusting weapon damage is dependant on DEX. Casters rely on DEX to increase their casting speed. Defensive skills such as shield blocking, parrying, and evasive skills also depend on DEX.
Quickness (QUI) Affects the attack speed of a player in melee combat. Half of evasive skills rely on Quickness. The other half relies on Dexterity.
Intelligence (INT) A primary casting stat, which determines the power pool of Intelligence-based classes as well as the damage done by their spells. These classes have INT as their primary stat.
Empathy (EMP) Empathy affects the maximum power pool available to the Druid and Warden classes as well as the damage done by Druidic DoTs.
Piety (PIE) Priest, Clerical, Mystic, and Seer classes rely on Piety to determine the depth of their power pools. Their damage spells, if they have them, are also affected by this attribute.
Charisma (CHA) Charisma guides the effectiveness of a musical class' songs.

 


 

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